Sprite

A sprite is a picture an any programming language that can be used. The sprite can then have code on it which will then do stuff. For example, there is a stickman sprite which then moves.

Sprites in scratch
There are many ways to put a sprite on the stage. Importing a sprite from a file, clicking the "surprise sprite" button which automaticlly choses a sprite from scratches files. You can also draw your own sprites using the built-in paint feature.

To add a script to it, click it's thumbnail. You can now start adding scripts to it.

Modifing the sprites
Once you have the sprite on the stage you may decide you don't like it. If you click costumes, you can then edit it or add another costume to it.

You can also un-lock it so it's draggable in the scratch presentation. Simply click the lock next to the sprite name.

Speaking of names, you can also change the sprite name. Click the box at the top of the edit sprite section and then rename it to what you want.

You can also programe it to whether it can rotate or not or it is only able to face left or right using the buttons to the left of the sprite name edit.